I'm a Techinical Animator/Artist working at Funcom, in Montreal, Canada. I worked previously as both Lead and Technical Animator at Milestone Srl, in Milan, Italy, and as an animator in Czech Republic for both Bohemia Interactive Studio, maker of Armed Assault and Operation Flashpoint, and Mindware Studios, developer of Painkiller Overdose and Cold War. I've been involved in game development since 1999, when I co-founded Amok Entertainment with friends in Brazil. During the first years we used Southlogic's Aspen engine to build two prototypes until we tried a simpler road with a budget game using an in-house multiplayer engine together with Allegro. The company was "reseted" in early 2003 and renamed Singular Studios where I left the management to focus on asset production.
Later in 2004 I departed from the company to finish my graduation in a very classical Fine Arts bachelor. The program was excellent to give me a strong artistic background. With no computers in class I experimented lots of different techniques, from etching to sculpting. Because of family influence, I've been computer savvy for a long time, so learning how to apply artistic knowledge using the computer as a tool was easy and straight forward. Prior to joining the Fine Arts programs I did two years of Computer Science in the same university where they teached assembler, operating systems, math, and all the logical roots of our information era, which deepened my technical background. This multidisciplinary background helped greatly to form the basis of my skills, enabling me to use both soft and hard knowledges on my professional and personal work.
Below is an incomplete list of past projects I've worked on, starting with the latest.
Older Projects - 1999/2006
From 1999 until 2006 I've worked on many different projects. Most were on the indie studios in Brazil until 2004. They consisted on a FPS/RTS mashup, an FPS with pinball-like elements, a top down 2d tank game and two adventure/RPGs. All of them reached different prototype stages, and the 2d tank game reached late beta. I've also worked on architectural renderings and mixing CG characters with theater plays.