about

I'm a Techinical Animator/Artist working at Funcom, in Montreal, Canada. I worked previously as both Lead and Technical Animator at Milestone Srl, in Milan, Italy, and as an animator in Czech Republic for both Bohemia Interactive Studio, maker of Armed Assault and Operation Flashpoint, and Mindware Studios, developer of Painkiller Overdose and Cold War. I've been involved in game development since 1999, when I co-founded Amok Entertainment with friends in Brazil. During the first years we used Southlogic's Aspen engine to build two prototypes until we tried a simpler road with a budget game using an in-house multiplayer engine together with Allegro. The company was "reseted" in early 2003 and renamed Singular Studios where I left the management to focus on asset production.


Later in 2004 I departed from the company to finish my graduation in a very classical Fine Arts bachelor. The program was excellent to give me a strong artistic background. With no computers in class I experimented lots of different techniques, from etching to sculpting. Because of family influence, I've been computer savvy for a long time, so learning how to apply artistic knowledge using the computer as a tool was easy and straight forward. Prior to joining the Fine Arts programs I did two years of Computer Science in the same university where they teached assembler, operating systems, math, and all the logical roots of our information era, which deepened my technical background. This multidisciplinary background helped greatly to form the basis of my skills, enabling me to use both soft and hard knowledges on my professional and personal work.


Below is an incomplete list of past projects I've worked on, starting with the latest.

The Secret World - 2011/2012

Contemporary setting and innovative massively multiplayer online RPG (MMORPG), for PC.

Funcom

The Secret World

The Secret World The Secret World

Mud - 2010/2011

Official racing game for FIM Motocros World Championship. Published by Black Bean and Deep Silver for PS3, Xbox360, PC.

Milestone Srl

Mud The Game

Black Bean

Mud Mud

WRC 2010, WRC2 - 2010/2011

Official racing game for the World Rally Championship. Published by Black Bean and Deep Silver for PS3, Xbox360, PC.

Milestone Srl

WRC The Game

Black Bean

WRC 2010 WRC 2010

SBK08, SBK09, SBKX, SBK2011 - 2007/2011

Official racing game for Superbike Championship from 2008 to 2011, published by Black Bean and Deep Silver for PS3, Xbox360, PC. 08 version also for PSP.

Milestone Srl

SBK The Game

Black Bean

SBKX Office SBKX Race

MotoGP 2008 - 2008

Official racing game for MotoGP 2008 Championship, published by Capcom for PS3, Xbox360, PC, PS2, PSP, Wii.

Milestone Srl

Black Bean

MotoGP 2008 Screenshot MotoGP 2008 Screenshot

Painkiller: Overdose - 2007

Pre-quel to original Painkiller, acclaimed FPS from Dreamcatcher Interactive.

Codename Overdose

Mindware Studios

Painkiller Overdose Painkiller Overdose

Armed Assault - 2006/2007

FPS "war simulator" with single-player campaign and multiplayer maps in huge areas.

Armed Assault

Bohemia Interactive Studio

Older Projects - 1999/2006

From 1999 until 2006 I've worked on many different projects. Most were on the indie studios in Brazil until 2004. They consisted on a FPS/RTS mashup, an FPS with pinball-like elements, a top down 2d tank game and two adventure/RPGs. All of them reached different prototype stages, and the 2d tank game reached late beta. I've also worked on architectural renderings and mixing CG characters with theater plays.

Outgun Sourceforge.net Project

Zige client-server multiplayer engine

Colonies, FPS/RTS mashup