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I
am a 3d Artist that works mostly with Animation, but also Rigging,
Modeling and a bit of Texturing. I have a big interest in new media and
interactive environments and have been working with game development
since 1999. Currently I'm living in Milan working for
Milestone Srl
and, slowly, doing a Specialistica
at Milano-Biccoca. From 2006 to 2007 I worked for two Czech companies: Bohemia Interactive Studio,
maker of Armed
Assault and Operation
Flashpoint, and Mindware Studios,
developer of Painkiller:
Overdose and Cold
War. Due to personal reasons, my wife and I had to left
beatifull Prague much sooner than we planed.
My
previous work experience comes from Amok
Entertainment, a company I co-founded with Marco Capparelli
in Brazil back in 1999. During the first years we used Southlogic's
Aspen engine to build two prototypes until we tried a shorter road with
a budget game using an in-house
multiplayer engine together with Allegro. The company was
"reseted" in early 2003 and renamed to Singular Studios
where I left the management and lead position to focus on asset
creation.
Later
in 2004 I departed from the company to graduate in a very classical Fine Arts program.
The program was excelent to give me a strong artistic background. With
no computers in class I experienced with lots of diferents techniques,
from etching to sculpting. Because of family influence, I've been
computer savvy for a long time, so learning how to apply artistical
knowledge using the computer as a tool was easy and straight foward.
Prior to joining the Fine Arts programs I did one year of Computer Science
in the same university which deepend my technical background.
Below
is a list of past projects I've worked on, starting with the latest.
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 superbike 2008
- 2008
Official
racing game for Superbike 2008 Championship, to be published by Capcom.
I'm working on rider and mechanics animations and characters.
Superbike 2008
Milestone Srl |
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 painkiller:
overdose - 2007
Pre-quel
to original Painkiller, acclaimed FPS from Dreamcatcher
Interactive. I
worked on new character animation.
Codename
Overdose
Mindware Studios |
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 misc projects -
2003 to 2006
Miscelaneous
projects as freelancer. From
architecture visualizations to composited animated characters on real
footage for projection in a theater play.
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 singular tech demo
- 2003 to 2004
As
the ownership of Amok Entertainment shifted,
I left all magament tasks to focus on art production. The new company
was creating a new 3d engine for character based action or
adventure/RPG games. Tasks consisted on consulting for art
implementation and standards, character rigging, modeling and animation.
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 the jesuit gold -
2002 to 2004
Action-adventure
game based on 17th century
Jesuit Colonies in Brazil. The project was approved for government
grants only late in 2003. For the techdemo started on Amok I did
modeling and team management.
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 bovamatch - 2001 to
2002
Simple
but crazy deathmatch only FPS with
pinball-like elements. Few levels and characters and short development
cycle to showcase company potential. Reached only early prototyping.
Engine from Southlogic. Droped because of problems in the government
financing program. Tasks included modeling, texturing, animation, game
design, business plans, team and company management.
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 colonies - 1999
to 2001
A
fast paced FPS with simple strategy elements
from RTS focused on coop play. Reached only early prototyping. Engine
from Southlogic. Droped because it lacked funding. Tasks included
modeling, animation, game design, business plans, team and company
management.
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