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may 2009 keyframing breakdown
 
 

. Keyframed and rendering. "DummyMan" model and rig by "Nurbo" from CreativeCrash.  
 

. Keyframed and rendering. "DummyMan" model and rig by "Nurbo" from CreativeCrash.  
 
 
. Keyframed animation. Model and textures by Rachele Doimo.  
 

. Keyframed and rendering. "DummyMan" model and rig by "Nurbo" from CreativeCrash.  
 
 
. Animation and some rigging. Model and textures by Dorothy Ballarini, basic rig by Bruno Parisotto Guimaraes. Used for research purposes between Anthropology and Art departments of Universidade Federal of Rio Grande do Sul.  
 
 
. Improved and tweaked all in-game rider animations for both SBK08 and 09. Game and everything else by Milestone Srl.  
 
 

. Elaborated scenes and shot list for mocap session together with designer and lead artist, directed the capturing at MetricMinds and worked on 75% of the motion editing needed on the whole game. (Plus some character debugging.) Characters and scenes by Milestone Srl. Work published on Superbike 2009.  
 
 
. Elaborated scenes and shot list for mocap session together with lead designer and lead artist, directed the capturing at MetricMinds and worked on 75% of the motion editing needed on the whole game. (Plus some character debugging.) Characters and scenes by Milestone Srl. Work published on Superbike 2009.
 
 
. Modeling, skinning, animation, lighting, rendering. Rig re-assembled from Peter Starostin lowmax rig.  
 
 
. Modeling, skinning, animation, lighting, rendering. Rig re-assembled from Peter Starostin lowmax rig.  
 
 
. Skeleton and animation. Model by Bohemia Interactive Studio. Published on ArmA's Queen Gambit and ArmA 2.  
 
 
. Keyframed Cyclop entrance by hand, all other animations for the character were heavily tweaked motion captured animations. Work published on Painkiller Overdose.  
 
 
. Motion edited both carachters animation sets. Keyframed weapon. Model by Mindware Studios. Work published on Painkiller Overdose.  
 
 
. Motion edited character animation set. Work published on Painkiller Codename Overdose.  
 
 
. Heavily tweaked motion capture animation set for the disproportionate character. Also keyframed animated weapon hand. Work published on Painkiller Codename Overdose.  
 
 
. Modeling, skinning, animation, lighting, rendering. Rig re-assembled from Peter Starostin lowmax rig.