I was doing a Frankenstein bust as a "zbrush first thingy" when I saw one from rick baker on Zbrush Central that made me add some cyberpunk kind of look. It helped to reduce polys on unused areas so I could add more details on the face. Still very work in progress though.
Just a goat for a game. The project consisted in creating the goat from modeling to animation, all the way through uvwing, mapping, normal mapping, rigging.
These are the latest version of my basic characters. The male must be tweaked a lot for anything else because it was modeled with the smoothing grouops in mind to paint the ink lines in the "i saw day and night meet" short. The female was adapted from a character from the Jesuit Gold project. They are just basic topology that is always changing to fit a project.