Eduardo Simioni
Milan, Italy
Phone: (+39) 02 9738 6187
Skype: eduardo.simioni
Birth Date: December 18th, 1977
eduardo [dot] simioni [at] gmail.com
http://www.eduardosimioni.com
OBJECTIVES
Create animation and 3d assets for innovative games or films while
research new business models using interactive media from a
sociological perspective.
EXPERIENCE
2007-present
Milestone Srl.
- Modeled and animated characters and riders for
Superbike 2008.
weapons for Painkiller expansion disk.
2007
Mindware Studios.
- Animated, with keyframe and mocap, characters and
weapons for Painkiller Overdose.
2006-2007
Bohemia Interactive Studio.
- Modeled and animated assets (keyframe and mocap)
assets for Armed Assault and the expansion disk.
2004-2006
Work
on personal and freelance projects.
- Finished two personal short films
and others freelance projects.
2003-2004
Singular Studios;
Co-Founder and Animator.
- Modeled assets and made animations for an in-house tech demo. Also
helped on management and business plans.
2003 ![]()
SoftCad,
Discreet Certified Training Center; Teacher.
- Taught many classes of 3D Studio Max levels, Basic and Intermediate.
1999-2003
Amok
Entertainment; Co-Founder and 3D Artist.
- Managed the company and contacted venture capitalists, while creating
3d assets for game prototypes. There were three demos created during
this period. Assets consisted in characters, animations, items and
objects.
EDUCATION
2007: Università di Milano-Bicocca, Italy; Laurea Specialistica Teoria e Tecnologia della Communicazione. Under progress.
2000: Universidade Federal do Rio Grande do Sul, Brazil; Bachelor in Fine Arts. Completed on July/2005.
1998:
Universidade Federal do Rio Grande
do Sul, Brazil; Bachelor
in Computer Science. Uncomplete.
TOOLS
- 3D Studio MAX and Character Studio
Expert
knowledge. I´ve used it completely, from modeling to animation to
camera tracking to network rendering. I´ve used both bones and biped
for animations extensively. I´ve taught how to use this software.
- Motion Builder
Expert knowledge. Keyframe animation, mocap editing, rigging character
extensions.
- Maya
Advanced knowledge. Modeling, advanced rigging, skinning and animation.
- ZBrush
Advanced knowledge. Zspheres, sculpting with brushes and alphas;
displacement and normal map generation.
- Rhino3D
Advanced Knowledge. Nurbs modelling.
- Adobe Photoshop
Intermediate knowledge. Image refining, color correction, brush making.
- Adobe After Effects
Intermediate knowledge. Masking, animation, filters.
- Adobe Premiere
Intermediate Knowledge. Editing and codecs.
SKILLS
OVERVIEW
Extensive experience with
animation, excellent notion of body movement, motion,
weighting, timing, acting. Great skill in modeling
organic characters and non-organic objects. Experience with
lighting (in 3d and in the real world) and rendering
with both 3ds max scanline and mental ray. Experience
with business plans, venture
capital and game design.
Great communication skills, extremely flexible to handle all kinds of different situations. Strong initiative either in new uses of technologies or their application on business.
OTHER
SKILLS AND INTERESTS
Fluent in English and Portuguese. Good Italian and some Spanish. Strong
interest in game development, interactive designs, real-time
technologies, and the gaming industry and market in general. Also
interest in literature, philosophy, photography, cinematography,
internet, computers, new technologies, new medias, (some) contemporary
art, classic art, comic books.