september 2011 demo reelShow reel of my latest work as technical animator/artist. Both rigs on Maya and Max are created from an autorigger capable of "grabbing" animation from a base skeleton, editing it then plotting back to base skeleton. Maya's autorigger has squash and stretch features on limbs and spine, while Max version has a copy/paste pose tool. ComboXForm is a "swiss knife" version of Reset XForm, working on objects in a hierarchy, with skin modifier or morpher modifier. |
|
additive animation in motionbuilder - january 2011Still under development, will test in production this week (17/01/2011). But since I've uploaded it to github might as well add it here. It works as take01 - take02 to create take03. You still need to add a tpose or "first frame pose" to another animation layer, which I will probably be adding this week. |
retargeter - november 2010Motionbuilder python script to retarget a folder of animations over a character. Still on the early stages, currently only works with a biped skeleton. |
sendPhoto - november 2010A little experiment with Android Script Environment. This python code just takes a photo and sends an email with it, together with a Google Maps link from the last known location. Everything can be configured from a .xml file. |
snafu - game in C - early 1996I did a course in C programming while finishing high school and this game is the result of it. I've mostly forgot the C language, but would be very easy to remember everything. This is the snake game where you must eat little foods so the snake gets bigger. It's in portuguese and so is the source. It's still playable, but you have to change the delay (option 1) to something like 2000 to have a nice speed. You can create levels with notepad also. The source code is released in the "I don't care" license, do what you will with it. |